• Unity 2019.3.0f6
  • HairWorks 1.4-beta
Release Notes
  • Unity 2019.3.0f6 support
  • Unity 2019.1.2f1 to Unity 2019.1.13f1 support has been dropped
  • Fix: Maya generated APX with “FBXASC032” in bone names should be loaded and working correctly now
  • Fix: Bind Pose scale is normalized to “1”. Please reload Hair Asset if you experienced “hair inside mesh” problem
  • Fix: Standalone build should now show hairs. This was a regression since 2019.8-11
  • Fix: Fixed crash then importing Hair Composer package into new project. The problem spotted since Unity 2019.3.0f3
Requirements

UNITY

WINDOWS 7

  • Window 7 Service Pack 1 (KB976932)
  • Update for Windows 7 (KB3163589)
  • Platform Update for Windows 7 (KB2670838) to enable DirectX 11.1 features
  • DirectX 11

WINDOWS 8

  • DirectX 11

WINDOWS 8.1

  • DirectX 11

WINDOWS 10

  • DirectX 11

BUILDER

WINDOWS 7

NOT SUPPORTED

WINDOWS 8

NOT SUPPORTED

WINDOWS 8.1

  • Microsoft Visual C++ 2017 Redistributable
  • .NET Framework 4.7.2

WINDOWS 10

  • Microsoft Visual C++ 2017 Redistributable
  • .NET Framework 4.7.2
Features
  • Directional, Spot and Point lights support. You may use up to 8 pixel lights simultaneously
  • Spot and Point light shadows
  • Hair simulation and Frame rate Independent Rendering (FIR)
  • Gamma and Linear color spaces
  • Layer Masks
  • Camera and Light culling
  • Light probes and Ambient lighting
  • Forward Rendering Path
  • Image Effects
  • Windows 7, Windows 8, Windows 8.1, Windows 10, both 32 and 64 bit
  • Prefab Editor (partial support)

  • Unity 2019.1.2f1, 2019.1.11f1 or 2019.1.13f1
  • HairWorks 1.4-beta
Release Notes (updated 12/17/2019)
  • HairWorks 1.4 beta support
  • Support range from Unity 2019.1.2f1 to Unity 2019.1.13f1
  • Unity 2018.3.11f1 and 2018.3.12f1 support has been dropped
  • Fix: Fixed issue with the Instance editor. Now “time” option should work once again
  • Fix: Removed workaround for Graphics.DrawMesh, which crashed when calling in OnPreRender event. Now HcInstance will load bone transforms after LateUpdate events, which likely won’t conflict with a third party plugins.
  • Hotfix: Maya generated APX with ‘FBXASC032’ in bone names should be loaded and work correctly
  • Hotfix: Bind Pose scale is normalized to ‘1’. Please reload Hair Asset if you experienced ‘hair inside mesh’ problem
Requirements

UNITY

WINDOWS 7

  • Window 7 Service Pack 1 (KB976932)
  • Update for Windows 7 (KB3163589)
  • Platform Update for Windows 7 (KB2670838) to enable DirectX 11.1 features
  • DirectX 11

WINDOWS 8

  • DirectX 11

WINDOWS 8.1

  • DirectX 11

WINDOWS 10

  • DirectX 11

BUILDER

WINDOWS 7

NOT SUPPORTED

WINDOWS 8

NOT SUPPORTED

WINDOWS 8.1

  • Microsoft Visual C++ 2017 Redistributable
  • .NET Framework 4.7.2

WINDOWS 10

  • Microsoft Visual C++ 2017 Redistributable
  • .NET Framework 4.7.2
Features
  • Directional, Spot and Point lights support. You may use up to 8 pixel lights simultaneously
  • Spot and Point light shadows
  • Hair simulation and Frame rate Independent Rendering (FIR)
  • Gamma and Linear color spaces
  • Layer Masks
  • Camera and Light culling
  • Light probes and Ambient lighting
  • Forward Rendering Path
  • Image Effects
  • Windows 7, Windows 8, Windows 8.1, Windows 10, both 32 and 64 bit
  • Prefab Editor (partial support)

  • Unity 2018.3.11f1 or 2018.3.12f1
  • HairWorks 1.3.1
Release Notes
  • Unity 2018.3.11f1 support
  • Unity 2018.3.12f1 support
  • Unity 2017.1.0f1 support has been dropped
  • Prefab Editor support. Please keep in mind it won’t allow editing in Play Mode, this require extra tweaking and will be done later
  • Technical Demo has been completely redone
  • Replaced all NVIDIA models and textures with a custom demo model
  • Flip UV was completely refactored, and should be now compatible with Gameworks Binary EULA. Still, that solution is temporary and later will be extended to full data serializer
  • Initial Unit tests has been implemented
  • Fix: Orthographic camera Projection matrix and Bounding box calculation
  • Fix: Removed color flickering from SphericalHarmonics when interacting with Editor controls
  • Fix: Point and Spot lights shadows should now be compatible with Unity 2018.3.11f1 and 2018.3.12f1
  • Fix: Light attenuation equation is now equal to: https://forum.unity.com/threads/light-distance-in-shader.509306/#post-3326818
  • Fix: HcLight should now correctly follow GraphicsSettings.lightsUseLinearIntensity option
Requirements

UNITY

WINDOWS 7

  • Window 7 Service Pack 1 (KB976932)
  • Update for Windows 7 (KB3163589)
  • Platform Update for Windows 7 (KB2670838) to enable DirectX 11.1 features
  • DirectX 11

WINDOWS 8

  • DirectX 11

WINDOWS 8.1

  • DirectX 11

WINDOWS 10

  • DirectX 11

BUILDER

WINDOWS 7

  • Windows 7 Service Pack 1
  • Microsoft Visual C++ 2017 Redistributable
  • .NET Framework 4.7.2

WINDOWS 8

NOT SUPPORTED

WINDOWS 8.1

  • Microsoft Visual C++ 2017 Redistributable
  • .NET Framework 4.7.2

WINDOWS 10

  • Microsoft Visual C++ 2017 Redistributable
  • .NET Framework 4.7.2
Features
  • Directional, Spot and Point lights support. You may use up to 8 pixel lights simultaneously
  • Spot and Point light shadows
  • Hair simulation and Frame rate Independent Rendering (FIR)
  • Gamma and Linear color spaces
  • Layer Masks
  • Camera and Light culling
  • Light probes and Ambient lighting
  • Forward Rendering Path
  • Image Effects
  • Windows 7, Windows 8, Windows 8.1, Windows 10, both 32 and 64 bit
  • Prefab Editor
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